The gory glory is there in spades -- big, fat, high-def and all that -- while the latter, the nutso difficulty, is merely elective now; there's an "easy" setting that allows you to wander and mash and maim with relative ease, the majority of tricky combo moves now totally (and optionally) automated. Sweet.
On the downside, the story -- particularly the dialogue that helps tell the story -- is ultra cheesy with extra cheese on top and a bucket of edam on the side. Also, the few puzzles and several chasm jumping sequences are often stymied by nonsensical camera angles that put cinematography before functionality, befuddling the otherwise-precision control, striking and imprecise balance between technical exactitude and stubbornly artsy camerawork.
Fortunately, such sequences are relatively rare and the hacking, slashing, gunning and aerial pummeling is the thrust of it all, so much fun, such serious satisfaction that you won't notice it becoming repetitive after a while, like a bottomless bucket of eye candy that never gives you a belly ache... though the cheese topping might...
- TIP: In Devil May Cry 4, you can invoke the Dark Slayer style for Dante (who appears later in the game) for slower but waay more powerful attacks by pressing the D-pad in any direction twice; he'll say "get set" to confirm you've hit it correctly.








