Prologue offers more than 60 cars of varying bestiality, just six courses but each mirrored and some with alternate routes, so it feels like a dozen tracks or more. There's also a complete menu of tweak and pimp options, plus a glut of bonus content like documentaries and "GT-TV" shows all about, you guess it, cars.
And though the final, $60 version of Gran Turismo 5 is expected to include all Prologue has to offer and then double, triple or maybe quadruple it, you get more racing goodness in Prologue than most $40 or even $60 race games can manage.
Traditionally, Turismo titles in any form set the generational bar for all other racing simulations, and the tradition continues here in the form of truly photo-realistic visuals made all the more glorious because they're visualizing the sexiest cars on the planet -- and delivered at 1080p; an industry rarity (most games are 720p, the "sweet spot" of high-def rendering with lesser production costs). The fact that the game can run at that resolution with dozens of cars on the track at a consistently-smooth 60 frames-per-second (fps) is a testament to the true power of the PlayStation3, which most PS3 games are still hard pressed to tap.
Audio is top-shelf, too, with nuances of engine noise seemingly sampled from each and every car while the soundtrack is varied and always driving, pardon the pun.
Of course, it wouldn't be a sequel -- preambled or otherwise -- if there weren't some new features added to the core simulation formula. Aside from the aforementioned A/V superlativeness, new is an in-car, over-the-shoulder driving view complete with exactingly detailed interiors and usefully customized dashboards, plus your hands on the wheels (also a first). And the best of the new: online enabled for up to 16 multiplayer racers at once. There's your longevity, your reason to pay for a partial game: online opponents make each race or tournament or one-off challenge a fresh and vaguely unique experience each time.
Go get it.




















